If you haven't done so, I recommend you to wait anyways, so you avoid breaking the storyline. This only works for monsties who can fly naturally, maybe you need to unlock the ability in the story first. So basically you only need to defeat each thing in the game once now. It also works together with quick finish. This only works on monsters, that are able to retreat (first time encounters are usually not). If at some point the game updates and I'm not there to fix stuff, you'll have to recreate the character with that, if you want to use multiplayer. Before you do that it's recommended that you give yourself a character edit ticket (with the Inventory Editor) to keep as reserve. Makes it so you can use multiplayer with any skin/amor/eye color etc. Registers all genes naturally, as if you'd hatched the monsties with these. Last but not least there is an option to always get the best egg smell, which will make it like that independent of other chosen options in collector's luck.Īfter channeling the monster just rests itself and if you reenter the stable, it's there again. You can only exclude those from the probability changes or exclude all caves to just have the normal cave spawn rates.įor similar reasons I added an option to exclude monsters as well, because being lucky in that regards means going face to face with Anjanath or worse. I also added an option below that to exclude caves, because super rare caves tend to have only one type of egg you can get from them. Impossible results with probability 0 can be either counted as grouped with the most rarest outcomes or as the rarest outcomes directly (meaning only they occur now). Just use the Best Luck option as default, Equalized Luck, if you just want all outcomes to have the same chance of happening and Inverted Luck, if the things that would be the rarest (not necessarily the best) options, should happen. If there would be several best options, it can still be random between those. This has 3 modes, Best Luck, Equalized Luck and Inverted Luck and it affects the luck while gathering items and eggs and also for cave spawns and maybe other things.Īny materials/eggs/ingredients/monsters generated under the effect of this script will become the best versions you'd receive, if you had very very good luck. Works with the blacksmith where you won't have any material requirements for crafting/upgrading stuff and also while combining items, where you'll be able to combine however many you wish without losing items from it in the end.
This also means that after any updates the dropdowns will be accurate and immediately contain possible new options, if either I use this script and upload a new table or any user does it for their own table.
#Cheat engine 6.5.1 steam update#
Not really an option itself, but this amazing entry can be used to update the table's dropdown lists, currently for monstie types, genes, battleskills, items, weapons and armors.
> Monstie Editor (aka "several monsties ended up as weird and sad hybrid creatures for this") > Collect one of every non-story Item (aka "I found that, it's mine now.") > Inventory Editor (aka "now people can put mantles in their herb bags again, jk") > Enable Quick Finish for previously defeated Monsters > Channeled Monsters Stay (aka "friendship forever, nobody is allowed to leave.")
> Collector's Luck (aka "give me those rare caves, monsters, eggs and materials") > Infinite Crafting (aka "you want me to collect mushrooms and murder monsters for parts? no.") Main (which contains the anti-anti-cheat script, in case you want to start modifying the game yourself) I'll leave a simple cheat table for "Monster Hunter Stories 2 - steam version" here.
It's been a while since I had the time and reason to write some good old cheats, I'm glad this place still exists.